Indie Grind:
Today I'm rolling out The Indie Grind, a column focused on bringing attention to interesting indie games floating around the internet. This week: Desktop Dungeons.
Today I'm rolling out The Indie Grind, a column focused on bringing attention to interesting indie games floating around the internet. This week: Desktop Dungeons.
It may not look like it, but this guy is in deep trouble. |
Admit it,
you've stood in the freezer aisle of the grocery store looking down a
line of microwaveable dinners in search of a quick, easy meal with
low expectations for substance and even lower expectations for taste.
At home, you pull a warm, flimsy plastic bowl out of the microwave
and tell your brain to shut down as many taste buds as it can. You
take a bite, and believe it or not, you like it, no, love it, so much
so it becomes a staple of your diet. That is essentially the
experience I've had with Desktop Dungeons, a puzzle/RPG for the PC.
Desktop Dungeons condenses the experience of a multi-hour dungeon
crawl into a 5-15 minute session. What makes Desktop Dungeons
interesting is how the game blends the quick pick-and-play experience
of a puzzle game with the all the level grinding and resource
management you associate with RPGs.
Desktop Dungeons essentially plays
out like a minesweeper RPG. The player moves around a dungeon
revealing new tiles containing enemies, treasures, spells, and
altars of gods, all with the aim of leveling up to defeat the dungeon
boss. The dungeons and it's contents are randomly generated so the
goal is less about conquering a specific dungeon and more about
learning to make the best with what you're given. Every tile of the
dungeon you uncover recovers a few points of health and mana,
properly managing between exploration, recovery, and battle is
essential for defeating the dungeon boss(es). I can say with
certainty that you will die, a lot, but to use the motto frequently
uttered by Dwarf Fortress fanatics, “Losing is fun”. Fortunately,
DD offers a selection of races and character classes, all of which
have dramatically different play styles so there are plenty of
opportunities for victory. On top of the satisfaction that comes
from clearing the dungeon, the game provides plenty of classes and
dungeons to unlock. Every victory unlocks a new class to play and a
new enemy that randomly generates in the dungeon, which ensures the
next visit to the dungeon will be a bit harder than the first.
A
quick disclaimer: this write up is based on the free alpha version
available on the Desktop Dungeons website, currently the game is in
beta for those willing to pony up $10. After playing both versions I recommend checking
out the alpha version. The beta adds some interesting folds to
Desktop Dungeons, but at a cost. The beta
version adds a persistent items and an over-world to explore, but you
can only play with an active internet
connection and the new art
style pales compared to the 8-bit pixel art of the alpha version.
Ultimately, Desktop Dungeons boils down to a 5-10 minute dungeon crawl,
and the alpha version does that perfectly.
-Edward
-Edward
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